IMPORTANT, The following codes are accurate formula's but don't accept decimal spaces, so they will be slightly off but not noticably.Ĭrafting your own Widescreen Code! If you want to try craft your own code for any game not listed, you need to know a bit of debugging first, the following is not a noob-proof or in depth tutorial. Feel free to change the Aspect Ratio HEX value you used in debugging with the value you actually want, it still needs to be HEX calculated with the formula below. Enter the address into the Cheat Code Format below to finish crafting your cheat code. More than one address will show so you will have to just trial & error every one of them until it works.Ĭhange each address's value to the test HEX value we calculated earlier with the formula, and once it actually works, write down the address you changed, it should start with "02". I like to use DeSmuME's RAM Searcher to search for the original 4:3 HEX value which as explained earlier is 1555(h). Now we need to find the address that holds the 1555 value. Do that to get the HEX value for an Aspect Ratio that would be obvious, I tend to go for something outrageous like 32:9. Down below I put the formula for calculating the HEX value for any aspect ratio you want. Usually this value wouldn't change, but we gonna do it anyway to trick the game into thinking our "Nintendo DS" has a 16:9 (or other) display, to get it to render 3D objects accordingly.įirst things first we need to find out the HEX value for the aspect ratio we want. The general idea is to look for ROUND(0x1000 * 0x04 / 0x03) which is 0x1555/5461 in the games RAM while a 3D object is loaded into view.Ġx1555 is the HEX value for the camera's aspect ratio, which is 4:3. To craft your own cheat code, there's a fair bit involved and a lot of trial and error, you will need to have a bit of time on your hands if you haven't done something like it before.
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